![]() ![]() The third and final side of the card is called a “ Dragheart Creature”. They stay in the battle zone and just float there, giving effects. The second side of the card is called a “ Dragheart Fortress”. ![]() Once a certain condition is fulfilled, usually involving the creature the weapon is attached to being tapped, the Dragheart Weapon flips to the next side. You can’t move your Dragheart Weapons around to other creatures, not even other Draguners. These are like equipment in that they are equipped to creatures, but they can ONLY be equipped to the Draguner creature that brought it out in the first place, and the weapon is automatically equipped to the creature when put into play. The first side of the card is called a “ Dragheart Weapon”. ![]() Stronger Draguners can bring out stronger Draghearts. Instead, their costs reflect what Draguners can bring them out. You don’t actually pay 3, or 5, or 8 to play these cards. So I’m going to explain how these things work.ĭraghearts are a card type (a supertype like legendary, really, since it always goes with other card types) that stay in the uber-dimension zone (comparable to Yu-Gi-Oh’s extra deck, and unofficially known as the hyperspatial zone) at the beginning of the game, and are brought into the battle zone by the effects of certain creatures, called Draguners. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |